Sometimes it’s a contradiction to the actual canon of the game or series, sometimes there are elements in them that conflict with the setting or aesthetic of the source material, and sometimes the style and/or quality of writing for the mod is noticeably distant from that of the actual game. This last prerequisite is why I don’t mention many quest-based and campaign mods, because generally, there’s something about them that tends to make them stand out from the game proper. Generally, when I make a rant listing the best mods for a game, I follow 3 main guidelines for what does and doesn’t get mentioned: A, it’s a mod that enhances the storytelling, lore, or overall core aesthetic experience of the game, (enhancing the post-apocalyptic exploration and ambient storytelling of Fallout, restoring planned content that didn’t have a chance to get implemented due to deadlines in a game like Knights of the Old Republic 2, correcting a glitch that prevented a quest from starting in a game like Planescape: Torment, etc) B, it’s very good (duh), and C, it’s authentic to the body and soul of the game.
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